Relationships
in Interactive Media
If you have been around computers for some time,
you remember the learning programs that responded to your incorrect
answers with "tough luck, turkey!" Since then, designers
and educators and communicators have reconsidered the relationship
of the computer program to the user, and for the most part, the next
century may give us kinder and gentler computer responses. Not the
least reason for this has been a matter of the pocketbook. Ordinary
people with their fragile egos did not buy as many software programs
if they risked being called stupid. "User-friendly" was
for some time an afterthought, in program design, and an onerous one
for those programmers who just wanted the machines to "work."
They should have gone back to study their teachers.
The relationship of students in dialog with their
instructors has been pivotal throughout history. And this does not mean
that the tone has always been always nurturing. Some fine medical and
legal instructors have goaded their charges to better performance, and
this method of learning dialog has also been quite effective. What is
least appreciated is the impassive teacher, the teacher who seems marginal
and uninvolved with the student. Even if the relationship is harsh and
the personality is bitter, it seems better to have some sense of a person
creating the material and some consistent relationship established.
The reason all of this relationship thinking is
important to interactive media design is that just like writing or playing
music or making a movie, the creator/designer is communicating with
the user through an interposed medium. It means that we can communicate
with others across the world, and we can communicate with people long
after we die. However, we are not hiding behind this interposed media,
like the "little man behind the curtain" who terrified Dorothy
in the Wizard of Oz. Rather, we are using it to magnify both our outreach
and our human persona.
So the design of the relationship in interactive
media is not only a matter of tone, but of the transparency -- the directness
-- of input and feedback. Obviously, Graphical User Interfaces have
put even a different level of relationship into this mix. Technical
items such as speed become just another level of computer courtesy.
Today, training with live human interaction is
often possible through the Internet. Obviously, "chat" guidance
from technical support is already happening, and we can see those folks
have been attending Customer Service charm school. Distance learning
is now being offered three choices: (1) the live "chat" or
audio instructor on a scheduled basis, (2) the delayed-live instructor
through postings and e-mails and various Q & A devices, and (3)
the convenience of having transactional interactions with a program
anytime. Leveraged by greater technical advances, the question will
again become: When is it best to have a live instructor?
The last wrinkle in all this may go back to the
Turing Test. One of the brilliant English pioneers of computing, Alan
Turing (who -- working under bombardment -- broke the Nazi invasion
codes) also set up this test for an ideal computer program: When a person
talks to a computer that is behind a curtain, and the computer talks
back, the person will not know whether he is talking to a computer or
another human. Perhaps, with excellent design, interactive training
will accomplish that classic Turing prophesy, in which the student does
not know whether he or she is talking to a live teacher, or to a computer.
This kind of design will require not only the mental horsepower of a
programmer, but also that of the stand-up comedian, instantly branching
through material based on how this night's audience responds, and the
attentive mother, who teaches more in more ways through her sheer instinct
than we can possibly ever replicate.
David
Hon
davidhon@designevent.com
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