Three Levels of Interactivity
Thinking in terms of three levels of interactivity should help you understand the vocabulary and the uses of interactivity.

Low level interactivity
The most basic level of interactivity is analogous to a lecture where each audience member is able to set the pace of a presentation in multiple media. The automated lecturer accepts no input from the audience except when to turn the page to the next or previous topic.

In low level interactivity, the sequence of the presentation is fixed and linear. The computer is used as an expensive page turner. This form of interactivity is useful for teaching some types of sequential topics.

Medium level interactivity
A higher use of interactivity gives the end user the responsibility for choosing from multiple paths through subject matter. The computer merely responds to the user's choices without engaging in dialog.

This level of interactivity is seen in reference works such as multimedia encyclopedias. The encyclopedia does not teach but provides an environment where a person can easily locate and manage information.

High level interactivity
In high level interactivity, an expert and an end-user respond to each other via electronic dialog.

The program can present an electronic simulation of an environment and prompt the user to respond to simulated conditions with tools analogous to the controlling factors of real conditions in an actual environment.

Data collected from the user need not be used for "scoring" but it helps the program make judgements about what the user understands and doesn't understand. The program logic determines the user's individualized path through the environment. The program's calculations of user performance determine what events take place within the environment.

High level interactivity is appropriate when the user must master concepts and apply what is learned. Programs can be constructed so that no additional form of instruction is needed. Testing is built in.


The section above was inspired by but not copied from Using Macromedia Authorware 3.5 by Robert Zielinski.

You can learn more about Robert Zielinski, his book and his company at the Allen Interactions website.



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